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We’re going to be looking for any ways that we can, going forward, to make any part of the game better. As a big part of that, what we have out there today is the tip of the iceberg.
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That’s the mission we’re talking about internally, all the time. This is a way to bring the group together and do something to show your appreciate for the hard work that the GM does.īradford: One thing I would add there is that at the end of the day, we are aiming to make every part of the game better.
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It doesn’t happen that way when you’re online. I’ll bring the cookies, or my mom made a loaf of bread. Offering the opportunity to tip is just - in the old days when we used to all play around a table, people would bring chips or soda. We have rules and safety measures to make sure that everything is fair around that transaction, so you don’t have people that have to pre-pay and don’t get a good adventure, or get a great adventure and ghost and never pay the GM. Some game masters can say it’ll be five dollars per session per player. We also offer the ability to charge for your games. Travis Frederick: For me it’s the whole package that stands out. GamesBeat: Is the thing that stands out here the tipping aspect, or is it the whole package that stands out in your opinion? We find it to be a unique system that helps support tabletop role-players. When you’re a game master and looking for people to join your group, and you’ve been playing a long time and you have a ton of thumbs up, your ratings are high, it’s going to be easier to find quality players. It’s a unique thing that you don’t find a lot of other places, but it allows you to show quality. When you have those ratings built up, that feeds into the post part, which is you get to build up a resume, a profile as a tabletop role-player or a host or a game master of these types of games. You’re also given an opportunity to rate the other players and provide awards to someone in the group. At the end of the game we have a unique feedback loop that we call our ratings and rewards system, where at the end of the game you’re asked whether you had a great time with your game master, and you’re given the opportunity to tip if you had a great time. When you’re at work and trying to plan how you’ll take over that space station in next week’s session, you have that. We have different text channels so you can stay communicating while you’re in a game or outside the game. We have tools like shared and searchable journals, task tracking, inventory. These games, because of the nature of them, are about imagination and creativity and creative storytelling and collaborative storytelling among the people around the table. There are so many different solutions out there that take the focus away from the people. We have tools and things around it that help keep the focus on what’s important at the table. During the game, we provide an online place where people can play that’s a voice and video solution that is specifically tailored for the tabletop enthusiast. We believe that by using this algorithm, we can create better and longer lasting groups. Or if you have a group and you lost a player, we have a matchmaking algorithm that helps match groups together based on different attributes.
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You can find other players if you don’t have a full group. Before the game, we have a space where you can prepare information about your game. We separate it into three main categories: before, during, and after the game. We have a gamut of functionality that helps people. This is an edited transcript of our interview.Īdam Bradford: Demiplane is a platform that brings together gamers, hosts, and creators in the tabletop role-playing space that can help facilitate and enhance gameplay for those people. But the pandemic showed us that virtual tabletops can be useful, fun, and powerful tools for gaming, enabling family and friends to play over distances great and small … or make new friends with people in countries they’ve never traveled to before. He’s such a believer in how the hobby can teach communication, empathy, and problem-solving that he said he helped make Demiplane happen because “I am a firm believer that if everyone in the world played RPGs, the world would just flat out be a better place.” He launched Demiplane in 2020 with his business partner, Peter Romenesko.Īs countries come out of the pandemic and relax restrictions on gatherings, people are beginning to play TTRPGs in-person again.
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Frederick was an All-Pro and Pro Bowl center for the Dallas Cowboys.
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Frederick brings a different perspective: that of a lifelong player.